![]() As ever, comparing PC and console specs is never simple.Ī PC CPU has to wade through the bloat that comes from running on Windows, along with a variety of background tasks that wouldn’t be present on a consoles slick OS. Intel’s i5 9600k (a favourite among PC gamers) has a base clock of 3.6 GHz and boosts to 4.6 GHz (nearly 5 GHz on a single core) without any user overclocking (see table). It’s an enormous increase in speed alone over last-gen, but numbers-wise it doesn’t get close to what a PC chip can achieve for certain periods. So the numbers are very similar between the two – they’ll be no discernable difference. As you can see from the graph, both PS5 and XSX (I’m gonna refer to the new Xbox this way for the rest of the article) get up to 3.5 GHz and 3.6 GHz respectively (if both using SMT – a special hyper-threading tech – otherwise XSX can achieve 3.8 GHz). The old Jaguar cores in Xbox One and PS4 date back to 2011 and were at best mediocre mobile chips so the bump to AMD’s latest and better-engineered architecture will prove a huge boost to CPU performance before we even compare clock speeds.īase PS4 had 8 cores running at a measly 1.6 GHz. An unexpected bonus is that both systems will get full utilisation of the Zen 2 refresh that is yet to be released in the PC space. A nice console preview from cNet to get your in the moodīefore we discuss the key points and draw exaggerated conclusions, here’s a useful table outlining the key specs of each console, along with a reasonably high-end PC set up as comparison: HardwareĨx Zen 2 Cores at 3.5GHz (variable frequency, with SMT)ģ.7 GHz w/ Turbo Boost frequency of up to 4.6 GHzįirst off and as expected, both next-gen consoles use AMD’s Zen architecture.
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